At the heart of Mimic 2 is the Phoneme system, which basically associates
a sound with mouth and other facial morphs. The morphs are set up to closely
match how the mouth looks when making a specific sound. A Phoneme can contain
anywhere from one to a dozen morphs. All of the millennium figures, as well
as all poser figures from poser 3 on came with some of these expression morphs.
The primary purpose of Mimic 2 is to automatically match up a sound file to
the corresponding Phoneme set, thus freeing up animators from countless hours
of tedious work. A new advancement in mimic 2 is the ability to tweak these
Phonemes directly in the timeline, before converting it to a pz2 for use in
Poser.

In the main window there are two sections which concern themselves directly
with the Phonemes. The first is the Phoneme Track
(step 1) in the Timeline, this is the place where the phonemes
do their work. The second is the Phonemes Palette in the Palette window
(step 2), this Palette is available in the Pro version of Mimic 2 only. You
can drag and drop individual Phonemes from the Palette into the Phoneme
track. While the Phonemes themselves cant be changed, the morphs that
are associated with them can. So if you think you can come up with a morph
set that closer matches your vision of a sound, you can program it into the
individual Phonemes, than save the set as a distributable
Configuration file (YourFile.dmc) to use in other projects as well as for
others to work with in both the pro and standard versions of Mimic 2.

While we are at it lets open one up and see how it ticks. Ive opened
the V3 project I was working on earlier, so these are the stock V3 Phonemes.
Go ahead and Double Click on one of the Phonemes in
the Palette (step3), here this one will do -EH (Ed). What that means
is that this is the Eh sound as in Ed or Elephant. Double click on it and
a definition window will open. This one says copy of IH (it) (step
4) which means its so similar in facial movement that it was felt that
there was no reason to create a new set so they just copied the IH sound.
If you want to create a new custom Phoneme you could uncopy it and assemble
a new set of morphs.

Hmm, in fact what better way of learning this than doing it. So lets go back
into poser and open up the V3 mimic figure . You did go through my basic tutorial
and make a V3 mimic figure didnt you? No? Well get with the program
and do it (go here to see what you need to do
then come right back, I'll be waiting.) Well its about time, I was ready
to order out for pizza.
You're going to work on the face, and make a combination of morphs that closely
imitates what it looks like when you say the Eh sound, so its nice to have
a mirror handy when you are creating your morphs.
OK that looks about right, now write down the morphs you used, and their dial
settings, and lets go back into Mimic 2.
If you are very familiar with the morphs that you are
going to use for your new Phoneme you can skip this section and go right to
Step 4. Mimic 2 Pro provides the ability to do all your configuration file
setup within the Mimic 2 interface itself, to that end the definition window
has been equipped with a Preview button. clicking on "Preview" temporarily
changes the figure in the Display window to match the Morph Channels and their
strength.

In your EH Definition go ahead and click on "Uncopy", and clear
the morphs you are not going to use. Than go to the "Window" drop-down
at the top of the page (step 5), click on "Object Tree", and you
will see something similar your standard Poser hierarchy window (step 6).
Double-click on "head:1", youll see a list of morphs (step
7), in fact they are all the morphs you injected with the expression morph
pose, about a dozen lines back. Simply drag the morphs you wrote down from
the head list into your definition window. What you didnt write them
down? Well go get them! I dont have all day (He said drumming his foot
with mock exasperation).
Once you have all the morphs in your Definition file you can set their
Strength. Highlight each individual morph and set its Strength, using
the dial settings you used in Poser (step 8). For my EH I used Mouth A at
1.4, Snarl at .16, and smile1 at .18. You can click on the "Preview"
button to see how the Phoneme looks on your figure.
WHATEVER YOU DO, DONT SET THE COLOR SLIDER TO RED!!!
Just kidding, the color slider just changes the background
color of the Phoneme in the Pallete, so you can easily spot the different
Phoneme sets. You can use it however you want, to organize your Palette.

If you do extensive work on the configuration file, or want to save the changes
you made for another session, youll want to save your file. From the
Mimic 2 toolbar, go into "File:Save Configuration File" (step 9).
Be sure to save it under a new name (step 10).
At this point it might be helpful to explain that there
are several ways you can save your project. what you just saved is a Configuration
file with a .dmc extention. this saves your Phoneme, Gesture, and Expressions
Libraries, but does not save anything els in your project. this file is designed
to be reusable as a base for many projects. you can also save a Project file
(.dms). this is what you save when you hit "File:Save" this contains
all the information to reopen the specific project you are working on at the
moment, including config, sound, cr2, and any changes you made in the timeline.
the third method of saving, is the form that is readable by Poser, the multi-frame
pz2. this is your output file from Mimic 2.

All right now down to the heart of the matter, adjusting the Phonemes in the
timeline. For my example I'm going to go to the word "down" in my
Timeline. A couple of things to remember, when making your adjustments a space
is interpreted as "between" cells and allows a transition between
phonemes. And the Silence Phoneme is the mouth in neutral closed shape.
You can adjust very precisely the motion of the morphs by your use of space
and Silence, as well as duration and strength of the phonemes. So with that
all hopefully explained, Im going into the word "down" in
the timeline. I like the D and the N but the AW just does not give the round
O effect that I want, so the first thing I am going to do is replace it with
a phoneme that looks more like that round O. I first delete the AW by highlighting
(step 11) it and hitting delete (step 12), or use Delete in the timeline pop-up,
but I'll explain that later.

Then I find a Phoneme I like better, I picked out the OY which gives me the
round O look I want. Dropping it in is as simple as dragging it from the Phoneme
Pallete to the spot on the Phoneme Track where
you want to insert it (step 13). A quicker way to do
this all in one step is to select the new Phoneme from the Pallete, than right
click on the phoneme you want to change in the Phoneme Track, and select "ReplaceWith
Pallete Selection" this will change the individual Phoneme but keep the
duration and strength the same as the previous occupent of the space.
After saying it a couple times in the mirror I decide I want it a little stronger,
so I Alt-Click on the Phoneme in the
Phoneme Track and drag the red bar upwards (step 14). You can also
accomplish this by right clicking in windows, or control-clicking in Mac,
to open up a window, which gives you several options, including "Edit
Strength", but while we're at it we should look at some of the
other options in here, because they are quite useful.

In addition to Edit Strength there's Split (step 15) which does
just that, splits the Phoneme in two. There are several other options, but
the one that is of additional interest is the section at the bottom, a selection
of four options: Flat, Linear, Smooth, and Extra Smooth
(step 16). if you notice in the upper left corner of each Phoneme there
is a small square with a design in it. This is the visual indicator of one
of these four options. Flat will give abrupt transitions between phonemes
(on a graph they would be represented by strait vertical and horizontal lines
with square intersections), linear will give sharp sloped transition (on a
graph this would be represented by strait lines directly connecting the Phonemes
from one level to the next, and the smooth and extra smooth will do varying
degrees of gradual slopes between them (on a graph this would be represented
by smooth curves intersecting the phonemes). when we get to the gestures you
will se a more graphic example of these options in action.

OK, now where was I? oh yes the OY, Ive adjusted the strength. Now Im
going to move it over towards the N (step 17) because I want the transition
between the d and the OY to be gradual but between the OY and the N I want abrupt.
So to drag it over I just click and drag in the middle of the OY phoneme so
its up against the N.
after testing my changes I decide I want the OY to be a little longer so I drag
the left edge back towards the D a bit (step 18). You can stretch either end
of your phoneme in this manner.